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Level Design Blog 16

 Blog 16: 2/12-2/18 This week, I spent a lot of time filling the level with props and testing the level. Since a good portion of the gameplay involves searching for keys and instructions to scare the bear out of the train station, I wanted there to be enough clutter in the train station for there to be at least a bit of a challenge. I also wanted to tell a story with the things in the station.  One thing we've been focusing on in our capstone levels is theming different areas of the same building--for example, in our high school-themed levels, having spaces themed after a school dance and a school play in order to give more life to the space. I thought the same sort of theming could be very helpful for the train station, so in each room I worked on, I spent some time thinking about the theme and story of that room and how it got into the state it's in now.       I still plan to come back to a lot of these rooms as I continue to fill in the building. I enjoyed ad...
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