Blog 5: 9/25 - 10/1 This week, I began working on a new RPP project. Our game is set in a small, old-fashioned house, using a top-down two-dimensional level. I started work on the level by blocking out each of the rooms we wanted to have in the house. I made several different variations of each room, since initially we planned to have the room layout shift over time, but ended up settling on a static layout, taking inspiration from the three rooms I liked best. After revising the initial layouts, I put together a full house map, tweaking a few pieces of the rooms to make them fit together better. The flow of the game involves running around the house completing tasks in preparation for a birthday party; once the basic blockout was complete, I created a diagram of each of the task locations and their order in relation to each other. I wanted to make sure that the player was able to spend a lot of time in each of the different rooms. Since part of the game involves noticing some of...