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Showing posts from January, 2025

Level Design Blog 13

Blog 13: 2/22-2/28 This week, I worked more on the mechanics for my level based on The Long Dark and began to put together my metrics gym. I was initially struggling to get some of the mechanics, even ones that came with the asset pack I'm using, to work in my metrics gym. I thought it might have been a bug of some kind, since the mechanics were working in the demo level that came with the pack. When I asked for a second pair of eyes, though, we realized that there were additional assets in the demo level; copying and pasting those assets into my own level made the mechanics work just fine.  In putting together my metrics gym, I wanted to make sure that all of the options for interactions were available to test. After disabling the jump on the player character, I added in a few simple obstacles with their dimensions, and then added interactable objects that came with the interaction pack.       The most difficult part of putting together the metrics gym has turned ou...