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Showing posts from March, 2025

Level Design Blog 18

Blog 18: 3/12-3/25 Once my previous project was done, I had the time to go back to my first semester project: my Borderlands 3 level. There were a lot of issues with that level, many of them simply due to the fact that I didn't have much experience with Unreal or level design in general when I made it--but a lot of the problems with the level were also to do with the relatively small amount of research I did on Borderlands before starting the level. Through Capstone and my last few level design projects, I've learned a lot that I wanted to bring back into that level and fix. There were several main problems that I identified with it: the level was too small, it wasn't built for multiple players, and, just like my last level, there wasn't much going on besides unlocking doors. I started by importing several packs of low-poly rocks to speed up the process, since one of the pieces of criticism I got on the original level was about my use of the landscape tool to make paths...