7/10/25 This week, I began work on my custom level and game mode in UEFN. Although I had developed several of the main mechanics in my metrics gym, I ended up overhauling them almost entirely, both for aesthetic and practical reasons. Although I had created a custom AI to go with the beacon guards, I found that using the built-in guard AI would be more fleshed out and would integrate more easily with other devices. I also used the built-in set of devices for building and assigning teams, which I was able to complete fairly easily. Waiting room for players where team selection takes place. Visually, I stuck with a palette of pieces from several different Fortnite packs: the majority of the building elements, like walls and floors, came from the Grand Glacier Hotel, while the plants and other decorative elements came from several garden sets and the Hexylvania pack. I started with a rough blockout of the rooms using generic wall pieces, which I then assigned them...