7/15/25
This week, I worked on wrapping up my Dead By Daylight-inspired Fortnite level and game mode. Much of the level progress this week was on the flow of the level and the mechanics involved.
One of the most significant changes I made was adding functional gates to the level through Barrier devices and buttons to ready teams. I initially struggled a bit with understanding devices like the Stat Counter, but once I figured them out, getting the player gates set up was a breeze.
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A mid-week update to the front gates. |
Like last week, each team initially spawns in a different location: Hunters spawn together at the front gate, and Fugitives spawn separately in either side of the attic. Each team spawn location has a button to "ready" their team; when both teams are ready, the barriers around each spawn area drop, the AI guards spawn in, and teams are able to begin moving through the manor.
Other than adding additional props for scenery, most of the remaining changes were to level and device balance. I removed railings along several areas where crash pads and air vents could be used and adjusted the amount they would propel the player.
One of the biggest challenges I ran into in finishing this level, however, was with team selection and spawning. I wanted players to be able to choose their team at the start of each round, and getting players to spawn into an enclosed area where they could choose teams, and then to respawn into enclosed areas within the map itself, ended up being much more of a hassle than I expected. One of the most significant changes I made was to add that second "gate" for each team in the form of barriers that would only drop when both teams hit a "ready" button.
The initial team spawn area. |